First, one would have to spawn at the same time as a pirate that can defeat it, but wants to board it before killing it. Ideally, I would capture one, but this is insanely improbable. It has max jump speed (150% of normal), very nice speed, acceleration, and turning, decent shields, and adequate cargo space, upgrade space, and energy capacity. By far, the best available ship for speedrunning is the Mod Starbridge. I have two objectives for the early part of the game: get a fast ship and get 300 combat rating, which is required for the first Pirate storyline mission. Just realize I would need four hands to play perfectly. So you may occasionally see a brief pause as I hunt for the right one. There are dozens of different controls and shortcuts scattered all over the keyboard, though. I use the keyboard almost exclusively, because with practice it's faster than clicking on buttons with the mouse. I only use the map if I don't have time to select the right system before I drift too close to the center of the system and become unable to jump. If I do this before the ship finishes its 180 degree turn, it doesn't slow me down at all. (This brings up the minimap in the top right of the gameplay window.) When I jump into a system, I hold down the reverse key, while selecting the system for the next jump, then start the jump. Instead, I use the hyper select key to cycle through the adjacent systems and choose the destination for each jump. However, the rest of the game is paused while the map is open, so I use it as little as possible. Then you can just hold the jump key until you arrive. The easiest way to choose the system you jump to is to bring up the map screen and lock in a route to your final destination. Top speed and acceleration affect how quickly you travel between planets and the hyper limit. So there are two main stats that affect jumping time: jump speed and turn rate. When you initiate a hyper jump, your ship first turns to face opposite to its direction of travel, then turns to face the direction of the destination system, then begins the actual jump. ![]() You can only jump if you're at least 1000 pixels from the center of the system (unless the system is empty). (This is why there's a 2X icon in the top left.) I keep this on at all times, of course. The caps lock key still causes gameplay to be twice as fast though. Unlike previous EV games, there is no speed slider in the settings in Nova. If you're only interested in explanation of what I did, along with a humorous, but mostly accurate summary of the plot, just skip ahead to the segment by segment. ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely.First I'm going to talk about the game mechanics and the strategies I used to play as fast as possible. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does. ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests.
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